In-Game Experience Monitoring

CASE STUDY

  1. All users located at Easten Europe and solely using Android devices are playing the game with version 1.5.2.
  2. After working on data of game version 1.5.2, you found that the tutorial was not good for the users experience.
  3. Hence, you decided you would roll out a new version 1.6.0 to change the Tutorial in-game and improve the user experience.
  4. Special Information:
  1. Also youwill break down some Hypothesis Tests (Retention, Engagement, Win Rate)

QUESTIONS

  1. How can we know if the improvement of Tutorial in-game version 1.6.0 has impacted the User Experience better than in-game version 1.5.2?

To answer this question, we can estimate how far could the users reached in our prominent tutorial-based:

  1. Can we roll out 100% game version 1.6.0 to all users or not? Why? (Analyze and evaluate the two of versions).

Version 1.6.0 slightly has the furtherance thanks to some updating (if it could):

Tips:

All the charts are displayed in this file: “Study_AppLaunch.pbix” (you could unzip the folder to be able reaching the destinated files),

Apps-Launching